In Search of the Source |
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Stage 1 |
Location: | Kain Salt Run (Straight) (9, 15) |
In the pale sands of the Straight you meet a Genshaar Hunter, he waves you over. |
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The Hunter lowers his rifle, 'I greet you G27, your name is written in Blood. I have been sent out to find you. The Elders have tasked me to thank you for the warning you gave the tribe of the looming danger that threatens to swallow us whole. As you advised a messenger was sent to Stormpost and we have now formed a strong bond. We actually make a formidable alliance, with their thinking and our strength we have pushed the Golgesh out Stormpost. But they still swarm the walls. I suspect this will take some time and many tales will be spun.'
He reloads his rifle and scans the sands around him, 'This is a dangerous place, even by our standards. But I suspect you shall taste that more than I. My task was two fold, I was to find out what could be done about the crawling horror, and give you a Mission from Stormpost Tower. I see that the first part of my task is done. The Horror has been devoured from the inside out. I suspect your hand in this and I honor you. But Stormpost has a problem, the Ganth was far too big not to be seen walking across the Salt Run. They say, it must come from a secondary camp of Rah Kain. We have walked all our lands and found nothing. There is just one area we have not been. The Circle of Torment.'
'It is a cursed land, Silver Men and twisted machines fight an eternal battle there. All who enter the Circle get caught up in the Torment and if they return at all, it is never whole. The savagery of the fighting is inhuman, but it is the only place where we fear to go. Stormpost asks that you search the Circle of Torment for the Golgesh Camp. I council you my friend, refuse this. The Torment is a living hell of machines that cannot be killed.'
The Hunter then takes out a Comms Unit from his backpack, 'I have to verify your success with the Mega Ganth. But we rarely come this far from our caverns. May I ask you to get something for us. The Saltfang is an Entity of strange biology. Its blood is toxic in a manner that boggles the mind. I suspect that the Golgesh living weaponry will not react well to it.' He hands you a Blueprint, 'Will you get us a Saltfang Quart. I'm sure the Stormpost boffins can synthesize it into some sort of weapon.'
You receive 1 x Saltfang Quart Blueprint |
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Stage 2 |
Location: | Kain Salt Run (Straight) (9, 15) |
The Genshaar Hunter talks into his Comms Unit, 'Did you manage to get that Saltfang Quart? I'm sure it will be useful against the Golgesh.' |
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The Hunter takes the Quart from you, 'You have my thanks Unit. It is up to you if you do as Stormpost requests and search the Circle of Torment for the supposed Golgesh Camp. If you do, there is a tall metal tower to the West of the Circle. You should head for that, at least it's an obvious point to focus on in that chaos. I would say no, but you must choose your own way in this world.'
'I had best return to Stormpost, be safe G27 Unit.'
You had best search the Circle of Torment for a secondary Rah Kain Camp. |
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Stage 3 |
Location: | The Circle (Edge) (21, 6) |
The Circle is a war torn land. Ruined tools of conflict litter the floor. This battle must have lasted for years uncounted for this amount of carnage. Amidst the shots fired you hear the whine of servos. You follow the noise and find a strange wounded warrior flailing around in pain. |
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You rush up to the Warrior and are shocked to discover that the cybernetic suit has no occupant. There is simply static coming from a speaker within the suit. The flailing of the suit gives the unmistakable look of pain. You link up your Datapad, the on board diagnostic starts up immediately.
It detects several lists of system errors that all revolve around there being nobody in the suit but oddly find that there is a massive storage medium within the suit. It is brimming with data. So much so that it is overloading the limited computation capabilities of the Battlesuit. But there seems to be a repeating cycle of specific data objects that keep repeating. The Suit seems to be flagging these objects as critical and is executing them over and over.
But that is not causing the suit to lay flailing around on the ground. You skip past these errors and then find a Critical Failure List. It details the Data Stream has been destroyed so that the CPU cannot access the suits sensors and movement servos. The Diagnostic Software scans the suit and prints out a Blueprint. You will need to replace the Data Stream so that the Soldier can at least function.
You receive 1 x Accord Data Stream Blueprint |
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Stage 4 |
Location: | The Circle (Edge) (21, 6) |
You return to find the wounded Battlesuit still flailing it's arms around. |
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You remove the broken Data Stream and the suit collapses and lays still. You then insert the new one into the open port. The arm with the Sniper Rifle snaps up immediately and there is a loud metallic 'CLICK'.
The bodyless suit shakes it's rifle in frustration, 'Out of ammo, how did that happen!' You draw your own weapon and rest it on the fallen warriors metal chest then say slowly, 'I have just gone to the bother to replace your broken Data Stream and that's all the thanks I get?' The suit suddenly chuckles, 'Nonsense, it would take thousands of years for Accord technology to fail. Either that or Rebellion forces get the drop on me. Which is less than likely.'
You suddenly realize that the Soldier does not seem to have a strong grip on his situation. An idea suddenly occurs to you. After helping him to his feet you grab his sniper rifle barrel. Then lead him over a small rise. Beneath you is another Accord Sniper, he constantly scans the area.
The Sniper gasps, 'That Soldier has died! We must get him to the Tower as soon as possible.' You then grab the Warriors other hand and force it where his face should be. The metallic hand resists for a second, but when it does not meet with flesh, it starts to feel for his own head. 'Where is my face!' You say you have no idea. Every Soldier you have met has no body, just the moving suit.
The Warrior then goes silent for a long while.
You then say that you have been sent to look for a Golgesh Camp that is suspected to be in the Area. The Warrior shrugs, I can't remember what that is. I get the feeling that the Golgesh are a bad thing. But I can't place why. We must get to the Accord HQ, its a Tower on the West Flank. That is where the Main Battle Computer is. We need to talk to it, it will know what to do. But its quite a distance from here. I shall scout ahead, meet me in the Field. I don't want too get separated. |
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Stage 5 |
Location: | The Circle (Field) (15, 16) |
The Field is filled with Floating mines. You have to watch your step or you will set them off. The mines seem to be able to direct their movement, but the wind seems to blow them off whatever course they want to follow. You are forced into a small corner and are surprised to find the Accord Sniper. |
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The Sniper waves at you, 'Get down, I have no ammo. We need to get through, I had no idea things had gotten this bad. I pray that the Rebellion has not won. There is no telling what will happen if they do. Anyway, would you destroy 200 Hover Spheres, that should let us get through.' |
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Stage 6 |
Location: | The Circle (Field) (15, 16) |
The Accord Sniper hunkers down to avoid detection, 'Have you destroyed 200 Hover Spheres yet?' |
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He quickly gets to his feet, 'Great. Oh, my name is Tarron. Sorry, but I can't seem to get my head clear. Let's get out of here before more Mines are deployed. Find me in on the Plain. I doubt the Close Combat troopers there will be happy to see you unescorted on the battlefield. |
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Stage 7 |
Location: | The Circle (Plain) (17, 3) |
Tarron protects the entrance onto the Plain. |
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The bodyless Sniper gives the thumbs up after a moment. 'I might not have any ammo, but I can still punch. Now these Close Combat guys are good. They were tasked with protecting Accord Command, so they will not simply let us walk in. We will need to convince them to do something else for a moment. I remember a Command Bunker just South of here. Get the CC Coms Key and log onto the Communication Unit there. Order the Unit to assemble at Co-ordinates 2,2 for one cycle. We should then have no problem getting into Command. Be Quick now.' |
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Stage 8 |
Location: | The Circle (CC Command) (2, 2) |
The Close Combat Command Bunker is a bleak place. At the center is an ancient Communication Unit. |
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You place the odd shaped key on a scanner pad. Lights immediately flicker on as the Unit powers up. You pick up an ancient microphone, then say. 'All Troopers make your way to co-ordinates 2,2. Stand there for one cycle. Then return to your post. This order is effective immediately.'
You should go back to Tarron and tell him that you were successful. |
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Stage 9 |
Location: | The Circle (Plain) (17, 3) |
Tarron Waves you over, 'You send that message yet?' |
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Tarron stands, 'Ok, we should be able to enter Accord HQ now. Come on, the sooner we sort this mess out the sooner we can return to some sanity.' With that the silver Battlesuit strides off in the direction of a tall shining tower.
You should meet up with Tarron in Accord HQ |
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Stage 10 |
Location: | The Circle (Accord HQ) (6, 4) |
Tarron stands in the Accord Head Quarters shooting odd robots that are running about. |
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The Silver Battlesuit's speaker crackles into life, 'I found an ammo box here, so I refilled my Rifle. I have no idea what these things are, but they aren't good. We need to find out what the System Droid is doing about it. Can you go find the System Manager an ask him what's going on. You will need this Accord Ident Code for him to talk to you, so take mine. Come back when you have some answers.
You receive 1 x Tarron Ident Code |
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Stage 11 |
Location: | The Circle (Accord HQ) (2, 15) |
An imperious Droid looks down his nose at you. 'I do not recognize you Soldier. I require your Designation Number before we can talk further. We are at war you know, the Rebellion is a cunning foe.' |
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The System manager scans the number, 'I see, Sergeant Tarron of the Sniper Corps. I'm confused that you are out of uniform, but that's your business. It's your Court Marshal after all. What can I do for you Sgt Tarron?'
You find the constant stare of the System Manager is rather intimidating, you grit you teeth and ask him what is happening with these strange robots running around the Head Quarters. The System Manager throws his hands up to the ceiling, 'I know. It's a Rebellion strike against the Accord. They have sent a horde of Spybots to gather information on us. I have asked for assistance with them but I get no answer. I assume that the Battle Computer is too busy with more pressing matters of the War.' He then looks at you anew, 'Sgt, would you do me a favor and find a way to destroy the Rebellion Spybots? It's taking all my time in trying to manage the problem. I can't get to my other duties while we are being attacked like this.'
You nod, but are unsure what these �Spybots� actually are. You had best get more information about the odd droids before jumping to any conclusions about them. |
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Stage 12 |
Location: | The Circle (Accord HQ) (2, 15) |
The System Manager reads a Datapad with an air of fruitless resignation. He looks up at you when you approach. 'Did you find a way to destroy the Spybots infesting the HQ?' |
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The System manager take the profile from you in confusion. He scans it then is silent for a moment. 'The �Spider Verge� has an odd configuration. It has appendages from different Accord droids and a Processor Module from a Flier of all things. Also the memory of the Processor Module is fixated on attaining power. These have nothing to do with the Rebellion, they are simply Nanites gone wild.' He taps on the Datapad again, 'I simply need to hack the Verges Processor Module and tell them to go outside. I will need permission of the Battle Computer to do such a high level wireless data burst though.' He hands you a Accord Transmission Request, 'Can you please give this to the Battle Computer. There must be something wrong with the internal comms net as she is not responding to my communications recently. Though I suspect my internal clock is not calibrated correctly, so I cannot be sure how long the issue has been going on for. I have been somewhat busy dealing with the Spider Verges. I have also requested an requsitioned a new Sniper Rifle for you as you seem to have lost yours along with your Battlesuit. The Battle Computer will sort that out as well. Good day to you Sgt Tarron. And thank you for you assistance. You have been... invaluable to me.'
You receive 1 x Accord Transmission Request |
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Stage 13 |
Location: | The Circle (Accord Control) (7, 11) |
The Accord Control is cool and well lit. You only see a shifty looking droid in the area and it seems content to simply watch and avoid you. You eventually find a large computer terminal with a female AI on the view screen. |
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You type �Hello� into the keyboard, the Battle Computer graphic looks straight at you, 'I'm sorry, but I cannot converse with you. You are not of the Accord. I must now talk to my Scenario Analyst about your presence here. Please stay there whilst I discuss what to do with you.'
Before you can blink the shifty Droid appears at your shoulder, 'You wanted me Accord?' The Battle Computer looks at the Scenario Analyst, 'Yes, this individual is not listed in our records. What are the options available to us?'
The synthetic voice of the Analyst begins to drone on. But you are suddenly struck by a green goo that seeps momentarily out of the seam of the Analysts jaw joint. As he speaks the goo is sucked back in, you wonder if you even saw it. You are astonished that the Droid would have such a faulty seam, when it happens again. But this time the shade of the goo reminds you of something.
The Droid is half way through a complex regulation when you step in front of him. Taken aback it stops speaking. The Accord AI looks at you, 'I cannot talk to non-Accord personnel please...' You slam you hand on the keyboard, the AI shudders momentarily with sudden chaos of the input. You say harshly, 'Have you had any contact with the Golgesh?' The Accord Battle Computer looks up at you in complete confusion, 'That name is familiar, but my systems have been damaged so I cannot access the relevant data connected to the word. But we have had no contact with any outside influence in a long time. Though my internal time clock is not working properly. I really must contact the System Manager about that. I'll do it later. Why do you ask?'
You hear a strangled gasp from behind you. Turning you see the droid reaching for you, though it is moving like a drunken puppet. You easily side step the lunging droid, then see the green ooze seep out between its finger joints. You need to get the Accord Battle AI to talk to you, and do it quickly as the Analyst has suddenly turned on you with apparent murderous intent. |
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Stage 14 |
Location: | The Circle (Accord Control) (7, 11) |
The Accord Battle AI stares out at you, 'You are not listed in our personnel records, without some sort of reference I cannot speak to you. |
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You place the Accord Transmission Request given to you by the System Manager onto the scanner pad next to the keyboard. There is a shill bleep as it is scanned. The AI smiles back at you, 'I see that the System Manager has erroneously linked you with Sgt Tarron. I shall can accept this as a provisional id for you. I shall process the request immediately, the Spider Verges shall be moved on � poor things.'
'Seeing as you helped the System Manager, can you please see what is up with my Analyst. They are essential to my functionality as they input strategic information to me. I need to know that they are working correctly.' |
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Stage 15 |
Location: | The Circle (Accord Control) (7, 11) |
You return to the Accord Battle Computer, she smiles up at you, 'Welcome back Sergeant, have you found out if my Strategic Analysts are functioning correctly?' |
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After the shrill bleep you see the face of the Accord AI alter from curiosity to abject horror. 'Sergeant, is this correct? There is a Golgesh infestation within my Analysts. It seems to be a small creature that can move objects with a combination of weird goo and ligaments. I would guess that this is a form of espionage from the Golgesh. Now that I have some data to reference I have found my data files on this alien faction. They are a dangerous and cunning enemy. They cannot be reasoned with or appeased. Their bio-technology does not interface well with mechanical technology. We cannot have a Golgesh presence within our operational area. I have also noted that there is no longer anybody in the Cybernectic suits. Where did they go and why did I not notice?'
'To deal with this threat I shall flood Control with gamma radiation, this will sterilize the area of all life. You should leave before I do this. I must know what has happened to my Accord personnel. I can only guess that the Rebellion has done something has effected reality on a fundamental level. I ask you to search the Rebellion Bunker to the East. The Bunker can be found on the East Flank past the Frontline. But before that, the System Manager has requested a replacement Sniper Rifle for you. For your actions I shall honor the request.' With a whine and a sudden flash of light, an Accord Sniper Rifle lays at your feet.
You should meet Sgt Tarron at the Accord HQ to appraise him of the situation.
You receive 1 x Accord Sniper Rifle |
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Stage 16 |
Location: | The Circle (Accord HQ) (6, 4) |
Sgt Tarron is still shooting Spider Verges when you return, 'Did you find out whats going on?' |
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You say to Tarron, 'The System Analyst had been infested by a Golgesh beast. I guess that the Golgesh was feeding misinformation to the Battle Computer to gain a tactical advantage. The Computer is going to flood the area with gamma radiation to get rid of the Golgesh presence so we need to get out of here quickly. But she also asked me to search our the Rebellion Bunker on the East Flank. The Battle Computer has guessed that the Rebellion has done something to reality which is effecting everything. I need to go and check it out.'
Tarron re-loads his Sniper Rifle, 'Well I can't let you go alone. It was you who re-set my systems after all. I guess I have been thinking clearly due to that. You can meet me on the East Flank, we'd best get on our way. The sooner we sort out this mess, the sooner we can return so some sort of sanity. |
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Stage 17 |
Location: | The Circle (East Flank) (8, 2) |
Tarron stands at the ready, he tracks all enemy movement with his sniper rifle but does not draw attention to himself by shooting. |
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'Glad that you're here, it's been a long time since Accord has been on the East Flank I would wager. This area should be crawling with Rebellion troopers. Where are they? All I've seen since we entered the Frontline are just these damnable Verges. The entrance to the Rebellion Bunker is south of our position. I scouted the area to prepare for your arrival and saw what can only be described as a gun arm growing out of the floor. It's guarding the entrance to the Bunker. Rebellion technology is the same as ours, we are from the same citystate after all. But this was a kinda living-plant-thing. Golgesh tech I suppose. We will need to get past it so enter the Bunker. I'm just not sure what the Seeker Verges leave it alone. Can you find a way to get rid of the Golgesh Gun Arm? |
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Stage 18 |
Location: | The Circle (East Flank) (10, 13) |
Before the entrance to the Rebellion Bunker stands a Golgesh weapon arm. It swivels to any movement that comes close to the bunker. |
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You get as close to the Gun Arm as you dare. You see veins pulsing along the huge Venom Cannon on top of the jointed arm. The joints in the living weapon give 360 movement and along with the elbow in the middle full vertical fire arc. You can't help but marvel at the simplicity and efficiency of the bio-weapon. You throw the Unshielded Tracking Array at the base of the Arm.
With the sudden movement of you hurling the device, the Gun swings with surprising speed and points at you. Only your adrenaline fueled reflexes save you from the lethal volley of venom that is blasted your way.
You back away slowly from the vicious security arm. You see that the Seeker Verges do not fire on the Arm. Their detectors might confuse the Arm with a plant or beast. But when the Unshielded Tracking Array gives a shrill bleep and starts to scan the area randomly, you see Seekers gather almost immediately on a rise nearby...
You decide it's best to leave the area. You don't get too far when you hear the first sounds of conflict behind you.
You were about to go and find Tarron when the Sniper appears on a ridge above you, 'I saw what you did there. Placing a dirty scanner at it base of the Gun Arm, nice... The Seekers would not be able to resist that kind of target. Come on, we can get into the Bunker as soon as the Seekers are finished, and we can find out what the Rebellion has been up to.'
You receive 2,395,654 Xp + 50 Skill Points |
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