Mission Guide

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Blinding the Cyclops
Stage 1
Location:TIU Vanguard (L1 Halls) (15, 3)
You put one step into the Halls, a light above you glows orange. You hold the Clearance Badge in your hand. It blinks twice. Then a low toning alarm blasts through the silence, the light above you turns red.

You start to run, guards start pouring out of doors wondering if this is another drill. You look at the floor and walk past them. Their arguments taking all their attention. Your luck holds, you find the Vanguard tech standing nervously waiting for you.
You give him back his Clearance Badge. The Tech takes it, confusion on his face. 'I don't understand, it should have let you through.' You smile at him. Then remind him that he has not left the Halls, so how could another Clearance with his Code number enter it? He nods sadly, 'Yes of course. The system keeps track of that to help against intrusion. It's nice to see that it's working.'

'Ok, we need to get past the Cyclops Turrets. Those things are just too good at their job. Luckily I've got a Maintenance cover, so I can access the Turrets files in the Datastore.' His fingers dance across the small Datascreen. A frown crosses his face. 'I can't deactivate the Turrets. I'm sorry but you will need to do that directly. Here - take this Cyclops Lightning Key Blueprint. From their schematics in the maintenance files, it says that the Guards have the facility to deactivate the turrets if the system got hacked. So there is your only chance to deal with the threat. I'll be waiting here when you are done, be quick.'

You receive 1 x Cyclops Lightning Key Blueprint


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